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Advanced [show]


Bertram Clinton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is typically in his Junk Dealer uniform. His whole body is exceptionally muscular. His golden hair is smooth and relatively long. His eyes are likewise green.

Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: To be a Brewer again.

Flaws: Hedonist, Antagonistic. Bonds: Job, Immigrant, Mentor. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Clinton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 6 (-2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Eye agate (14 gp). 1 Darkwood Buckler.


Social Check DCs


Arnold Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, brown, dusty cloak. His hair is always cut to a buzz. He has green eyes and a brown hat with a yellow feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful necromancer made him what he is. He has had some formal dancing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and a deep hatred of dire rats

Ideals: Entrepeneur, Artistic. Bonds: Enemies, Mentor, Adventurer. Occupation: Tanner

Voice: German accent

Attributes [hide]

Arnold Hadlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Hourglass. 1 Disguise kit.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He prefers to wear violet clothing when he does not wear armor. He has a hunchback. He has styled his brown hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Lance hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He now owns his own business.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and expand his business

Flaws: Ugly, Shy. Bonds: Religious, Enemies, Job, Family. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Lance Browning, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. Jade (50 gp). Moonstone (60 gp). Iolite (60 gp).


Social Check DCs


Ralf Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin brown vertical stripes and yellow pants, and carries rapiers. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Artistic. Bonds: Attractive, Nature, Criminal record. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Ralf Dryden, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is bristling with hidden weapons, mostly bastard swords and flails. He has a small bristly mustache and wavy silver hair. His eyes are brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can't help but pocket interesting objects he comes across

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Impeccable, Optimist. Bonds: Criminal record, Poor, Adventurer. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Kyle Home, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 10 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 700 sp. Citrine (80 gp). Chalcedony (80 gp). 1 Chain shirt.


Social Check DCs

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