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NPC Generator

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Advanced [show]


Gunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries clubs. His brown hair is cut short. His eyes are a pleasant gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Impeccable. Bonds: Attractive, Has a crush, Adventurer. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Gunter Eastaughffe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Amber (50 gp). 1 Alchemist’s fire. 1 Holy water. 1 Holy water.


Social Check DCs


John Stanton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is wearing a long, yellow, dusty cloak. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised in a mountains tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Ugly, Greedy, PTSD. Bonds: Nature, Family. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

John Stanton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)17 (+3) 14 (+2)17 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Aquan, Elven, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp. 1 Masterwork Musical instrument. 1 Average lock.


Social Check DCs


Tim Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His black hair is smooth and relatively long. His green eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Cook, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Gifted, Justice. Flaws: PTSD. Bonds: Criminal record, Poor. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Copeland, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Light steel shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Peter Law, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Performer uniform. He is physically well-built. His tied-back hair is white. His amber eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Performer.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Fighting, Optimist. Flaws: Fearful, Ugly. Bonds: Job. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Peter Law, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)17 (+3) 14 (+2)17 (+3)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 19000 sp.


Social Check DCs


Dean Merton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His red hair is heavily combed to the right. He has several tiny amber earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Dean Merton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 500 sp.


Social Check DCs

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