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NPC Generator

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Advanced [show]


Roland Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted, Artistic. Flaws: Shy. Bonds: Job. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Roland Darby, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His golden hair is kept up in a ponytail inside a top hat. He has green eyes and a white hat with a brown feather.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Selfish. Bonds: Poor, Adventurer, Job, Family. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Thomas Graeme, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aldous Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with Stetson hat. His hair is blonde and curly. He has brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice. Flaws: Selfish, Fearful. Bonds: Mentor, Job. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Aldous Ramsey, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Ralf Payton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: Ralf was born with his father's beautiful face. Ralf was born on a far northern mountains where he grew up under the tutelage of his father, an expert Carter. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Flaws: Antagonistic, Addict. Bonds: Attractive, In love, Immigrant, Family. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Payton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)11 (+0) 15 (+2)14 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 20000 cp. 1 Masterwork Common Melee.


Social Check DCs


John Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

John Blackwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 7 (-2)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp.


Social Check DCs

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