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Advanced [show]


Aldous Carlyle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. His chestnut hair is heavily combed to the right. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Aldous never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Rich, In love, Job. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Aldous Carlyle, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 6 (-2)9 (-1)
Skills Animal Handling +0, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Rolf Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears skinny pants and wears a brown and white robe with the hood down. With a patchy silver beard and wild silver hair. His gray eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the large cave and found the beat up hand crossbow and armor he uses now. Some 5 years later his spouse died after the birth of his son. Heartbroken, Rolf never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Human compassion; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Racist, Disease. Bonds: In love, Nature. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Wentworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Arcana +4, Athletics +6
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky grey painted plate armor. He has moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: He got into the Shoemaker business at a young age. After coming to the age of reason, Patrick took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Disciplined, Gifted, Justice. Bonds: Job, Guardian. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Patrick Altham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Axton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black armored body suit, with a simple grey line shooting up and back down. His hair, while still mostly silver, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Mercenary. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Actor, but he was a colossal failure. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and expand his business

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Chad Axton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2 Tanglefoot bags.


Social Check DCs


Bertram Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Insomniac, Depressed, Secretive. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Bertram Wedgwood, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Coral (90 gp). Chalcedony (60 gp). Silver pearl (90 gp). Brown-green garnet (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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