Gerald Rylan, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His chestnut hair and beard is wavy and long. His brown eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Opinionated, Optimist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Geoffrey Appleton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His chestnut hair is long and unkept. His hazel eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of illithids once and for all.
History: Gifted from a young age, Geoffrey studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He wants revenge against illithids.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Adventurer. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp.
Reynard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has black hair. His brown eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Reynard was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Map Maker job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Adventurer, Religious. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1 Silk rope. 1 Disguise kit.
Trey Richie, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light green in addition to tight pants. His hair is short and red. His violet eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, his parents were killed by a gnolls raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge
Bonds: Criminal record, Slave, Enemies, Has a crush. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Healer’s kit. 1 Superior lock.
Shane Sutherland, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise violet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.
History: Shane was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Poor, Attractive, Criminal record, Adventurer. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
