Ernest Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with green stripes complete with hood. He carries a battered flail and tarnished longsword as well. He wears his brown hair up. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Courier.
Motivation: To be a Interpreter again; and he desires power and/or immortality
Ideals: Fighting. Bonds: Job, Attractive, Slave, Adventurer. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Gerald Kelsey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long blonde hair reaches down to his waist. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Gerald studied abroad. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Impeccable, Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Silk rope. 1 Bullseye lantern.
Geoffrey Graeme, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a violet cloak and cross-gartered black stockings. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has decided he is irredeemable.
Ideals: Disciplined. Flaws: Ugly, Addict, Mundane. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Tim Lindsay, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing a long, blue cloak, marred by teas. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant blue.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Clerebold Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair down. His ears are large.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
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