Hunter Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large violet mantle and cape that has been intricately interwoven into his green robe. His golden hair is thinning but still full. His ears are large.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Detective. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 4 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Kyle Cason, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Marry his brother to traveling adventurers.
Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Citrine (70 gp). Star rose quartz (70 gp). Golden pearl (140 gp).
Peter Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers yellow and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Terse. Bonds: Adventurer. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Chad Alby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and is wearing a long, green, dusty cloak. His right leg appears badly burned and disfigured. He wears his blonde hair down. His green unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Chad was born in the north. At a young age he loved to build and create. A freak accident while working with his Barkeep father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC.
Ideals: Persistence. Flaws: Disease, Hedonist. Bonds: Has a crush, Adventurer. Occupation: Mayor
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Aquamarine (400 gp). Golden yellow topaz (400 gp). Rhodochrosite (12 gp).
Hunter Kent, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To end his boredom; and he is content
Ideals: Logical. Flaws: Impulsive, Mundane. Bonds: Attractive, Poor, Nature. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Simple lock.
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