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NPC Generator

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Advanced [show]


Roger Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his grey robe and has his lance always slung over his shoulder. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: To be a Assassin again.

Ideals: Gifted. Flaws: Insane. Bonds: Has a crush, Rich, Job. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Roger Hadlee, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Charles York, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he prefers to wear grey pants and tee shirts. His black hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Insomniac, Shy. Bonds: Criminal record, Nature. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Charles York, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Peter Kenley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has a dull look in his gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Rich, Adventurer. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Peter Kenley, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)15 (+2) 10 (+0)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 19000 cp. Eye agate (16 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Balimaar Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting tan shirt and pants. His moppish brown hair is in a traditional bowl cut. His blue eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and he seems to be bored by most things

Ideals: Joker, Gifted. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Balimaar Clayden, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Gomory Bradly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears skinny pants and wears a black and grey robe with the hood down. He has a hunchback. His deerstalker hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Jeweler, who enjoyed hunting, Gomory was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Nature, Criminal record. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Bradly, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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