Reynard Dumph, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His auburn hair is cut short. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Bather job and began his own company from there.
Motivation: He is greedy; and he is content
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Shane Soames, Male Human [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor, and he perpetually has his hand crossbow ready. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Shane lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends
Ideals: Fighting, Opinionated. Flaws: Forgetful. Bonds: Family, Adventurer. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Patrick Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly ceremonial daggers and nunchakus. He has done his best to style his brown hair to look like a famous performer. He has a dull look in his amber eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 6 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Optimist. Flaws: Hedonist, PTSD. Bonds: Criminal record, Immigrant. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
John Winchester, Male Human [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He has a slight overbite and is overall scrawny. His blonde hair has been sun bleached extensively. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Impeccable, Gifted. Bonds: Military, Job, Family. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 60 pp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Cory Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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