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Advanced [show]


Dustin Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, white cloak, and sports empty pouches on his belt. His brown hair is unkempt and raggedy. His eyes are a pleasant gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up sword and armor he uses now. He was granted martial powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Slave, Nature. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Dustin Bradley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Don Shelby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Don Shelby, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Norton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Norton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moonstone (80 gp). White opal (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Langdon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a green suit. His white hair is smooth and relatively long. This amber eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Joker, Justice. Bonds: Poor, Adventurer. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Gerald Langdon, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Red-brown spinel (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time, and carries warhammers. His hair is cut close to his head. His eyes are likewise green.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Religious, Military. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Rodney, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 5 (-3)14 (+2) 10 (+0)17 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp. Eye agate (11 gp). Eye agate (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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