Shane Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with yellow highlights, and long white pants that bunch up around his shoes. He is portly but not overly obese. He has styled his golden hair well, parting it to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Shane was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 5 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, In love. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Clerebold Morton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears bulky violet painted plate armor. His tied-back hair is silver. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Performer mother left him crippled. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 41 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Bernard Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His brown hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Ideals: Gifted. Flaws: Ugly, Depressed, Insane, Mundane. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Wymar Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When he's not drinking or sleeping the drinks off, he's doing music.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.
Motivation: He has a crush on the local Banker; and he's in love
Ideals: Optimist, Artistic. Bonds: Family, Nature, Has a crush. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp.
Guy Ramsey, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is cut short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Professionalism. Flaws: Addict. Bonds: Adventurer, Job, Immigrant. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Orc, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Alexandrite (1100 gp). White pearl (50 gp).
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