Nicholas Read, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling brown eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. He has had some formal music training, and achieved minor success. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Forgetful. Bonds: Nature, Job, Adventurer. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Roger Paxton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His golden hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Crown-heir father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Shy, Disease, Insomniac. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 50 pp.
Norman Astley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears violet leather gloves, a violet jacket, and tight pants. His red hair is matted, messy, and big. His eyes are likewise brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Theodoric Barlow, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his white robe and has his flail always slung over his shoulder. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gifted from a young age, Theodoric studied abroad. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Violet garnet (600 gp).
Odo Rutland, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. He has moderate length red hair. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Odo's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To pay off his debts; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Debt. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
