Heward Washington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. He has a long white beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Retire the richest man in the south; and sabotage a competitor
Ideals: Fighting, Passionate, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gunter Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a morningstar on his belt. He carries a battered dagger and tarnished morningstar as well. His auburn hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Criminal record, Job. Occupation: Blacksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 45000 sp.
Roger Shipley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are a pleasant gray.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.
History: Born to a Banker, his father struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Professionalism. Flaws: Addict. Bonds: Poor, Family, Enemies. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.
Heward Hartford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a feathered hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He works hard and plays hard.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has drifted from career to career and currently works as a Spy.
Motivation: His religion dominates his actions.
Flaws: Insane, Hedonist. Bonds: Attractive, Religious, Job. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp.
Ralf Oakes, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with deerstalker hat. He keeps his long chestnut hair kept up in a rat tail. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bricklayer father left him crippled. He now owns his own business.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: Just what you see.
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