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Advanced [show]


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and has a large brown mantle and cape that has been intricately interwoven into his grey robe. He keeps his brown hair in a pixie cut. His fierce brown eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: To protect his home; and he's looking for his big break

Ideals: Philantrophist. Bonds: Attractive, Rich, Adventurer, Guardian. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Aldous Denholm, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Knight, Geoffrey learned a great deal about his father's area of expertise. He worked as a nervous Knight and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Geoffrey Churchill, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with feathered hat. His golden hair is matted, messy, and big. He has a dull look in his green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Hunter

Voice: French accent

Attributes [hide]

Heward Lindsay, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 13 (+1)6 (-2)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his long black hair kept up in a rat tail. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Farmer.

Motivation: To be a Shepherd again; and money/treasure

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

John Shelly, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Average lock. 1 Small steel mirror.


Social Check DCs


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Bonds: Adventurer, Religious, Poor, Job, Slave. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Nicholas Gracey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)18 (+4) 10 (+0)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 10
Languages Common, Orc, Terran, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. Freshwater pearl (4 gp). Silver pearl (80 gp).


Social Check DCs

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