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NPC Generator

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Advanced [show]


Aldous Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long black beard with little hanging trinkets. He has gray eyes and a brown hat with a tan feather.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Aldous Wade, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)10 (+0) 9 (-1)6 (-2)
Skills Athletics +5, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Alexandrite (500 gp). Black pearl (500 gp). Freshwater pearl (4 gp).


Social Check DCs


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is always cut to a buzz. He has a dull look in his brown eyes.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Mayor, Arnold learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Slave, Job. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Everly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 17 (+3)14 (+2)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Cory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a large green jacket. His clothes are grease stained in places. His black hair is matted, messy, and big. He has green eyes.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Cory Mitchell, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lewis Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He keeps his white hair in a flapper bob. His brown eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lewis took refuge in the large cave and found the beat up glaive and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To protect his home; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Criminal record, Guardian. Occupation: Actor

Voice: German accent

Attributes [hide]

Lewis Myerscough, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 15 (+2)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4 Alchemist’s fire. 4 Thunderstones.


Social Check DCs


Manfred Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears grey painted combat armor at almost all times. His chestnut hair has been sun bleached extensively. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east to a Mortician, Manfred learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business.

Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Manfred Tickle, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. Smoky quartz (70 gp). White pearl (80 gp). Red garnet (80 gp). Red-brown spinel (80 gp).


Social Check DCs

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