Ernest Wentworth, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His black hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.
Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is a Chromatic Dragon in disguise. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants to meet his childhood hero
Flaws: Insane, Fearful. Bonds: Adventurer, Criminal record, Enemies. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
Arnold Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are likewise violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is content; and seeks redemption
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Guardian. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 2 Acid flasks. 3 Tanglefoot bags.
Alexandre Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is matted, messy, and big. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Weaver and found it very stressful. He struck the Weaver job and began his own company from there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
Everard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His chestnut hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady gray eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Everard was raised in a hard working conservative environment. A gifted student he started as a Animal Trainer, but he got bored and became a Crown-heir. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer, Criminal record. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Thomas Langley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Guard, who enjoyed hunting, Thomas was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
