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Advanced [show]


Solomon Coombs, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His brown hair and beard is wavy and long. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Spy, who enjoyed hunting, Solomon was taken on many hunting expeditions. One day when Solomon was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Solomon was heart-stricken from the event, and his mother started working long hours to provde for them. He used his abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, PTSD. Bonds: Criminal record, Family, Nature. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Solomon Coombs, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Rolf Tatum, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail, marred by teas. With bright silver hair and a scraggly beard. This brown eyed northerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Soapmaker, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Stylist. He inherited the family business which he has now maintained for 12 years.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Rolf Tatum, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Odo Payton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light white in addition to tight pants. His whole body is exceptionally muscular. He keeps his red hair in a pixie cut. His eyes are blue and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic. Flaws: Greedy. Bonds: Immigrant, Rich, Mentor, Enemies. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Odo Payton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Wesley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)5 (-3) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Robert Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown armored body suit, with a simple red line shooting up and back down. His blonde hair is thinning but still full. His thin eyebrows rest above his beady hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a crush on the local bricklayer

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Robert Anderton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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