Lewis Clifford, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. His hair is brown, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is obsessed with his god.
History: Gifted from a young age, Lewis studied abroad. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and a deep hatred of gnolls
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Enemies, Religious. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 13000 cp. Red spinel (110 gp). 1 Masterwork Common Melee.
Gerald Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered white stockings. He is bald on top and has large white tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the east; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Ugly, Shy, PTSD, Disease. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp.
William Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears white trousers with violet and green striped suspenders. He wears various colorful collared shirts. His red hair is thinning but still full. His eyes are brown and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, his parents were killed by a brigands raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Disease. Bonds: Job, Enemies, Religious. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Obsidian (16 gp). Amber (100 gp).
Kyle Shelley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is braided into rings. His violet eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Logical, Fighting. Flaws: Impulsive. Bonds: Military. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Bloodstone (50 gp).
Everard Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is greying and his face has many wrinkles. He has amber eyes.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: He comes from a rich western family. A freak accident while working with his Interpreter father left him crippled. He has drifted from career to career and currently works as a Architect.
Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new architect responsibilities is difficult
Flaws: Disease. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Solid gold idol (900 gp). Solid gold idol (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
