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NPC Generator

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Advanced [show]


Don Barton, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of magic around his neck, and a longbow on his belt. He is muscular with a powerful set of arms. He keeps his white hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with writing.

History: Don was raised in a hard working conservative environment. A freak accident while working with his Spice Merchant father left him crippled. He inherited the family business which he has now maintained for 15 years.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Don Barton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 15 (+2)7 (-2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Gerald Redfield, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with dancing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Healer.

Motivation: To be a Navigator again.

Ideals: Artistic. Bonds: Attractive, Family, Military, Job. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Redfield, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: Kyle was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Kyle Darby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)17 (+3) 14 (+2)9 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Orc, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Obsidian (5 gp). Red-brown spinel (100 gp).


Social Check DCs


Kody Barclay, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He is portly but not overly obese. With a patchy black beard and wild black hair. His blue eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. He worked as a nervous Hunter and found it very stressful. He became a Hunter soon after.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Kody Barclay, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 7 (-2)15 (+2)
Skills Religion +3, Survival +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is singed and shortened. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He takes great joy in being the best Sculptor in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Gerald Tindall, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 11000 cp.


Social Check DCs

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