Arnold Spalding, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear yellow tank tops with tan pants. His auburn hair is long and unkept. His green eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and wants his loneliness to end
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Priest
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Blue quartz (16 gp). Freshwater pearl (16 gp). Tiger eye turquoise (16 gp).
Roger Bradley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His blonde hair is still thick. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west, but his parents moved at a very young age to the east. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and further expansion of business
Flaws: Shy, Depressed. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dustin Stafford, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy red hair. He has violet eyes.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast plains. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Family, Religious. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 44000 sp. Zircon (20 gp). Lapis lazuli (16 gp). Red spinel (60 gp).
Raymond Tenley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports blue clothing, slightly heavier than average wear. He keeps his long chestnut hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: Raymond was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Draconic
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 17000 cp. Amethyst (40 gp). Obsidian (16 gp).
Shane Weston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. He wears a deerstalker hat to hide his balding. His eyes are likewise amber.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Shane hails from a village terrorized by dire rats. His childhood dream was to be a Gardener, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and further expansion of business
Ideals: Fighting, Persistence. Bonds: Enemies, Adventurer, Job, Family. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 70 pp.
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