Aldous Nash, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses like a well dressed Blacksmith does. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.
Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Impeccable, Entrepeneur. Bonds: Job, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40000 sp. 1 Minor magic item.
Kody Beitz, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His hair is long and brown with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Poor, Family. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Drogo Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He carries with him a set of falchions on his belt, each one with a sapphire on the hilt. His moppish black hair is in a traditional bowl cut. His half smiles and brown eyes are beguiling and draw you in.
Personality: This man loves poetry and to teach people poetry more than just about anything. Animals are drawn to him, and he is able to talk to them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Drogo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.
Motivation: To get a good night's sleep.
Ideals: Fighting, Artistic, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Trey Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his white hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Server mother left him crippled. He has never given up on his poetry dream.
Motivation: To be a Server again.
Ideals: Fighting, Artistic, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Half-Plate.
Justin Marleigh, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple violet robe with black stripes complete with hood. He sports a flattop hair cut. His amber eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Justin studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Family. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Chrysoprase (70 gp). Red spinel (130 gp). 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!