Chad Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His red hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Kyle Bradly, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely green suit with brown socks and a vest with buckled shoes. He has moderate length black hair. His hazel eyes peer out from beneath his broad green hat.
Personality: He has always had a great fascination with Human culture. He would rather hide behind his crafts than deal with other people.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: A strong sense of loyalty to Human people.
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Immigrant, Military. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 6000 sp. Red spinel (90 gp). Freshwater pearl (16 gp). Malachite (16 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Copeland, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is unkempt and raggedy. His fierce blue eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: Wants to have a good time and be beloved.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2700 sp.
Adelard Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Adelard will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Adelard was born the youngest of three triplets. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.
Motivation: Expand his business.
Ideals: Extrovert. Bonds: Job, Family. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gomory Carlisle, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a long red beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Fisher business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Fisher.
Motivation: Obtaining odd cultural Human artifacts is his passion; and human compassion
Flaws: Antagonistic, Racist. Bonds: Job, Family, Adventurer. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 20000 cp.
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