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Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair has been sun bleached extensively. His eyes are blue.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Miller, who enjoyed hunting, Gunter was taken on many hunting expeditions. After coming to the age of reason, Gunter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Gunter Marlee, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Sleight of Hand +0, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 33000 sp.


Social Check DCs


Godfrey Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is singed and shortened. His eyes are likewise green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Godfrey Kitchur, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 6 (-2)10 (+0)
Skills Acrobatics +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Zircon (50 gp).


Social Check DCs


Clerebold Morley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. He wears a small hat to hide his balding. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small forest village. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Justice. Flaws: Ugly. Bonds: Military, Nature. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Clerebold Morley, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Blythe, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a violet armored body suit, with a simple green line shooting up and back down. He has wavy white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Seamstress

Voice: Eastern European accent

Attributes [hide]

Chad Blythe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Godfrey Paxton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His chestnut hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Layabout, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the large cave and found the beat up scimitar and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Immigrant, Poor, Nature. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Godfrey Paxton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. Banded agate (10 gp).


Social Check DCs

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