Raymond Merton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky green painted plate armor. He wears his red hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Attractive, Adventurer. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 200 gp. Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of spears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is golden, silky, and of moderate length. His gray eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Peter was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 2 Alchemist’s fire.
Gunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a yellow coat with green slacks. His skin is fair and his fingers are delicate and long. He has brown hair. His green eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush; and he's in love
Flaws: Antagonistic. Bonds: Rich, Military, Has a crush. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Red garnet (100 gp).
Hugh Ainsley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan armored body suit, with a simple green line shooting up and back down. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Extrovert. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 1 Half-Plate.
Lance Mori, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His brown hair is long and unkept. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Ugly. Bonds: Rich, Immigrant, Enemies, Military. Occupation: Courier
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Giant, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!