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NPC Generator

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Advanced [show]


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his shortspear ready. He has shaved his head bald. His thin eyebrows rest above his beady brown eyes.

Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Fletcher father left him crippled. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting. Flaws: Ugly, Secretive, Disease. Bonds: Poor, Family. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Robert Myerscough, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. Smoky quartz (80 gp).


Social Check DCs


Dean Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is thinning but still full. He has green eyes and a white hat with a brown feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Flaws: Ugly, Secretive, Fearful. Bonds: Military, Nature. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Dean Hamilton, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Full Plate. 1 Banded mail. 1 Full Plate.


Social Check DCs


Robert Marleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel tunic with blue highlights, and long pastel pants that bunch up around his shoes. His black hair is slicked back into a classic pompadour. His skin is flawless and his green eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Robert Marleigh, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 50 pp. 1 Bullseye lantern. 1 Simple lock. 1 Silk rope. 1 Hourglass.


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is dressed in a clean white cloak covering his clean studded leather. His hair, while still mostly silver, has prominent grey streaks. He has several tiny amethyst earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Patrick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Patrick Altham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Wymar Browning, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of monstrous two handed axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Religious. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Wymar Browning, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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