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Advanced [show]


Hunter Clifford, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform. He has a slight overbite and is overall scrawny. His blonde hair is unkempt and raggedy. His amber eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He struck the Fortune-teller job and began his own company from there.

Motivation: To be a Shepherd again.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Hunter Clifford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 14 (+2)8 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp. 1 Masterwork studded leather.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man dresses like a well dressed Junk Dealer does. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are amber and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He enjoys reading and quiet.

History: Guy was born with his father's beautiful face. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Fearful. Bonds: Job, Attractive, Military. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Guy Marlee, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Solid gold idol (700 gp).


Social Check DCs


Godfrey Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long silver hair reaches down to his waist. His hazel eyes peer out from beneath his small pastel hat.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Religious, Mentor. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Godfrey Southey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Clerebold Harrington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to cover his moderate length white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Knight and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Immigrant, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Clerebold Harrington, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 6 (-2)11 (+0)
Skills Performance +2
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Guy Atherton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears a custom-built plate barding that's adorned with red lining and desert motifs. His red hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a Cartwright, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Guy Atherton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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