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NPC Generator

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Advanced [show]


Conrad Carlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears a simple blue robe with brown stripes complete with hood. His silver hair, when down, is lengthy. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: He was born at the edge of vast plains. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Conrad Carlton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Chad Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries swords. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He struck the Barber job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Logical. Flaws: Sensitive. Bonds: Attractive, Mentor, Job. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Chad Altham, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Adam Kinsley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is thinning but still full. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Logical. Bonds: Religious, Poor. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Adam Kinsley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3 Antitoxin.


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. He has moderate length black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He uses divination through singing.

History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Gifted. Bonds: Attractive, Has a crush, Nature, Religious. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

William Tinley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Adventurer, Hunter learned a great deal about his father's area of expertise. His childhood dream was to be a Barrister, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Job, Family. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Hunter Altham, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)7 (-2) 11 (+0)17 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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