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NPC Generator

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Advanced [show]


Ernest Breeden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white tunic with red highlights, and long white pants that bunch up around his shoes and is in decent physical shape. He has moderate length red hair. His violet eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants his loneliness to end

Flaws: Selfish. Bonds: Has a crush, Adventurer, Military, Enemies. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Ernest Breeden, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Peridot (30 gp).


Social Check DCs


Henry Stanley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. His Stetson hat is riddled with cuts and holes. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Henry has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and a strong sense of loyalty to human people

Ideals: Joker, Gifted. Flaws: Ugly, Forgetful, Disease. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Henry Stanley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Reynard Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is afraid of women and trembles around them

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Poor, Nature. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Reynard Lancaster, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roland Darby, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries with him a set of scythes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Guard; and he wants to get laid

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Roland Darby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long tan pants that bunch up around his shoes. He carries with him a set of greatswords on his belt, each one with a jet on the hilt. He has a white handlebar mustache and slicked back white hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He can't help but pocket interesting objects he comes across

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Racist, Ugly, Insomniac. Bonds: Criminal record, Rich. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Heiser, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 46000 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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