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NPC Generator

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Advanced [show]


Guy Astley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan armored body suit, with a simple brown line shooting up and back down. He is muscular with a powerful set of arms. He has styled his black hair well, parting it to the left. His eyes are amber and beady.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Flaws: Ugly, Depressed. Bonds: Job, Mentor. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Astley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright yellow suits and hats. His black hair is knotted and matted. He has hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Nature, Job. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Everard Bentham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)7 (-2) 15 (+2)18 (+4)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 13000 cp. Amber (160 gp).


Social Check DCs


Clerebold Branson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his right hand. His black hair is singed and shortened. His eyes are likewise amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Clerebold was born in the north. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he would like to get married and retire

Ideals: Persistence. Flaws: Ugly. Bonds: In love, Has a crush, Adventurer. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Clerebold Branson, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 700 sp.


Social Check DCs


John Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: He got into the Seamstress business at a young age. His childhood dream was to be a Fletcher, but he was a colossal failure. He has achieved small success as a Seamstress.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

John Blythe, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)9 (-1) 7 (-2)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Moss agate (7 gp). Jet (160 gp). Black pearl (600 gp).


Social Check DCs


Chad Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large white jacket. He wears his black hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast forest. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To be a Dyer again; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Poor, Job. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Chad Hastings, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)12 (+1) 12 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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