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NPC Generator

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Advanced [show]


Ernest Marleigh, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing tan shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. His blue eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, In love. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Marleigh, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. Amber (130 gp). Sard (70 gp).


Social Check DCs


Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair, when down, is lengthy. He has brown eyes and a brown hat with a green feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast desert. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Bonds: Attractive, Nature, Rich. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Oakley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 16 (+3)6 (-2)
Skills Acrobatics +1, Deception +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky tan painted plate armor. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Gerald Bradshaw, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Banded agate (11 gp). Red spinel (60 gp). Coral (60 gp). Iolite (20 gp). 1 Minor magic item.


Social Check DCs


Peter Bradley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown feathered hat and brown clothes. His white hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to be a sellsword again

Flaws: Depressed. Bonds: Enemies, Poor, Adventurer, Job. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Peter Bradley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)17 (+3) 8 (-1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Auran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has done his best to style his auburn hair to look like a famous performer. His eyes are a pleasant gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Mentor. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Arnold Hale, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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