Hunter Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut short. His eyes are a pleasant green.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Miles Alston, Male Human [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Servant profession.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 5000 cp. 1 Masterwork Common Melee.
Gunter Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. He has moderate length blonde hair. His eyes are likewise gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gunter was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted necromantic powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Family, Adventurer. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp.
Arnold Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear yellow pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.
Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture
Ideals: Gifted. Bonds: Slave, Criminal record, Mentor, Attractive. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Bertram Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean grey cloak covering his clean studded leather. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them
History: Gifted from a young age, Bertram studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Black pearl (1300 gp). 1 Minor magic item.
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