William Remington, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats. He is physically well-built. He wears his hair in dreadlocks. His gray unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He can't help but pocket interesting objects he comes across
History: Gifted from a young age, William studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and he is a bit of a kleptomaniac
Ideals: Gifted, Athletic. Flaws: Disease, Antagonistic, PTSD. Bonds: Criminal record. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee -1 / 2d4-4, Ranged +2 / 2d4-1, Grapple -1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Alton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His white hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Anthony will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and regain custody of his daughter
Ideals: Extrovert, Optimist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 50 pp. Sapphire pendant on gold chain (900 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).
Robert Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His brown hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.
History: Robert hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Layabout.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Insane. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Hubert Rutherford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his blonde hair in a pixie cut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Bookbinder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Aquamarine (600 gp). Deep green spinel (130 gp).
Hunter Oakes, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in blue turtlenecks beneath a brown coat with white slacks. His silver hair is thinning but still full. His half smiles and amber eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
