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NPC Generator

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Advanced [show]


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear yellow pants and tee shirts. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: Drogo was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Server for hire.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Fighting. Flaws: Disease. Bonds: Military, Job, Adventurer. Occupation: Server

Voice: Spanish accent

Attributes [hide]

Drogo Fidget, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Auran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Patrick Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He keeps his long black hair kept up in a rat tail. His blue eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Guardian, Adventurer. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Patrick Abram, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Locksmith, Norman learned a great deal about his mother's area of expertise. His childhood dream was to be a Performer, but he was a colossal failure. He struck the Locksmith job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Insane, Disease, Impulsive. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Norman Lindsay, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Silver pearl (110 gp). Star ruby (700 gp). Freshwater pearl (12 gp). 1 Minor magic item.


Social Check DCs


Bernard Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his monstrous two handed axe ready. He keeps his golden hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Bernard Huckabee, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. He wears a top hat to hide his balding. He has a dull look in his amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Doctor again.

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Military. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Reynard Brandon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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