Bernard Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long chestnut hair is drawn into a two foot long braid. His eyes are hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: When he was but 7 years old his parents immigrated from the west. Bernard was born on a far western forest where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Racist. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Chad Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His white hair is cut short. His eyes are a pleasant green.
Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: Chad was raised in a hard working conservative environment. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend
Ideals: Extrovert, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1700 sp.
Guy Heiser, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear brown pants and tee shirts. His chestnut hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he would like to get married and retire
Ideals: Optimist, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Brewer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. 1 Bullseye lantern.
Gilbert Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. He has wavy white hair. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gilbert was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, In love, Family. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Hugh Wakefield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his black hair down. He has several tiny amber earrings on each ear.
Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Hugh was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich, Family. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 6
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 3 (-4) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +5
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
