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NPC Generator

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Advanced [show]


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and auburn. This blue eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Mason profession.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has worked as a Barrister like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Guy Ramsay, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 12 (+1)4 (-3) 11 (+0)16 (+3)
Skills Arcana -1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 gp.


Social Check DCs


Nicholas Alton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is golden and curly. He wears a mask on his face.

Personality: This man loves music and to teach people music more than just about anything. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his music dream.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and human compassion

Ideals: Artistic. Flaws: Racist. Bonds: Poor, Debt. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Nicholas Alton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Aldous Byron, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears tan cloth garments or leather armor. He wears a broad hat to cover his moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Fighting, Logical. Flaws: Insane, Forgetful, Mundane. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Byron, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)6 (-2) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 32000 sp. Red spinel (140 gp).


Social Check DCs


Gerard Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a top hat to cover his moderate length red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerard was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Family, Rich. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Gerard Wallace, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Breastplate.


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a tan low-cut shirt, and a feathered hat upon his head. His hair is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Professionalism. Flaws: PTSD. Bonds: Immigrant, Enemies, Religious. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Kyle Birkenhead, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Stealth +0
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs

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