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NPC Generator

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Advanced [show]


Adelard Nash, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet tunic with black highlights, and long white pants that bunch up around his shoes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Adelard Nash, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His long brown hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: Ernest hails from a village terrorized by dire rats. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Lazy. Bonds: Rich, Enemies. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Ernest Lancaster, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. 1 Masterwork Common Melee.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple red robe with black stripes complete with hood. He wears his golden hair up. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Frederick hails from a village terrorized by goblins. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Enemies, Religious. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Gracey, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Miles Melancon, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with green stripes complete with hood, and sports empty pouches on his belt. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Optimist, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Melancon, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He carries a battered longsword and tarnished halberd as well. He wears his blonde hair down. His violet eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He then took over the family business and is one of the better Laborer for hire.

Motivation: To be a Miller again; and wants to open a new tavern

Ideals: Fighting, Passionate. Flaws: Mundane. Bonds: Religious, Job. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Dumph, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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