Dustin Clayden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with grey pants. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. He has wavy silver hair. His eyes, though not visible through his cowl, are brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.
History: When he was but 8 years old his parents immigrated from the west. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 60 pp. 1 Half-Plate.
Adam Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey top hat and grey clothes. His brown hair, when down, is lengthy. His violet eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Justice. Flaws: Disease. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Red-brown spinel (80 gp). Iolite (30 gp). 2 Alchemist’s fire. 3 Antitoxin. 3 Antitoxin.
Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His hair is silver and curly. He has a dull look in his gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Drogo was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker. Flaws: Depressed. Bonds: Military, Attractive, Adventurer. Occupation: Gardener
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3100 sp. Obsidian (15 gp). Smoky quartz (50 gp). Golden pearl (160 gp).
Balimaar Clapham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a violet collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: Balimaar was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother
Ideals: Joker. Flaws: Addict, Insane. Bonds: Family, Religious. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hugh Camden, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Beggar does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise violet.
Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Beggar business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Beggar. He struck the Beggar job and began his own company from there.
Motivation: To be a Architect again; and further expansion of business
Ideals: Extrovert, Logical. Bonds: Job, Attractive. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 14000 sp.
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Their contribution stands as a beacon of hope for all adventurers!