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NPC Generator

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Advanced [show]


Simon Norton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems, marred by sweets. His red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Shy. Bonds: Rich, Military. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Simon Norton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). 1 Average lock. 1 Magnifying glass.


Social Check DCs


Don Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white collared shirt and yellow pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a red handlebar mustache and slicked back red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Gardener profession.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Mortician soon after.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Hampton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Don Allerton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a red handlebar mustache and slicked back red hair. His eyes are green and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Don's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Don Allerton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Amethyst (140 gp).


Social Check DCs


Trey Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a green and grey handkerchief worn on his left side. His hair, while still mostly brown, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Roofer, but he got bored and became a Crown-heir. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Optimist. Bonds: Attractive, Family, Job, Adventurer. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Trey Digby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tim Read, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy white hair. His eyes are gray and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich southern family. After coming to the age of reason, Tim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Rich. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Tim Read, Male Human Fighter 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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