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NPC Generator

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Advanced [show]


Thomas Allerton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears yellow trousers with red and blue striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and he uses money and sex appeal to get what he needs

Flaws: Shy, Disease. Bonds: Attractive, Rich, Has a crush. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Thomas Allerton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor, and sports empty pouches on his belt. He has a long silver beard with little hanging trinkets. His violet eyes peer out from beneath his Stetson tan hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: Trym hails from a village terrorized by gnolls. In his 11th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Many gnolls want him driven away; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Addict. Bonds: Enemies, Family, Criminal record. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Trym Reid, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Langley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His red hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Poor, Nature. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Langley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shane Atterton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear tan clothing when he does not wear armor. His skin is also unnaturally pale. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.

History: Shane was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Family, Job, Adventurer. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Shane Atterton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)11 (+0) 13 (+1)15 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 41000 sp.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He has wavy chestnut hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Dilettante business at a young age. He worked as a nervous Dilettante and found it very stressful. He now owns his own business.

Motivation: He's repulsed by the PC; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)7 (-2) 15 (+2)13 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Old masterpiece painting (700 gp). Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs

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