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NPC Generator

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Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has moderate length white hair. His eyes are green and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 6 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich, Guardian, Immigrant. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Gunter Graeme, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Cory Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries clubs. His long golden hair reaches down to his waist. His brown eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. A freak accident while working with his Merchant mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends.

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Cory Hadley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)6 (-2) 16 (+3)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Frederick Shelley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a blue vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His eyes are brown and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Insane. Bonds: Religious. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Frederick Shelley, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his red hair in a flapper bob. He has gray eyes and a white hat with a yellow feather.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Aldous was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Aldous has worked very hard to control his curse. He has worked as a Engraver like his father before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor, Job. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Aldous Clapham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp. A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He usually wears his blue robe and has his whip always slung over his shoulder. He has white hair. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Philantrophist, Justice. Bonds: Criminal record, Mentor. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Everard Stratford, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp. Citrine (20 gp). Jet (130 gp). Moss agate (16 gp). Black star sapphire (400 gp).


Social Check DCs

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