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Advanced [show]


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up. His gray eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has worked as a Carpenter like his mother before him.

Motivation: To share knowledge with the world; and expand his business

Ideals: Logical. Bonds: Attractive, Poor, Job, Military. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Gerard Tindall, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue leather gloves, a blue jacket, and tight pants. His hair is white and very short. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Shane is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Shane hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Family, Enemies, Job. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Shane Addington, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Everard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is red, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Roscoe, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills History +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Ralf Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with yellow stripes complete with hood. He carries with him a set of daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the west, but his parents moved at a very young age to the north. Ralf was born on a far western mountains where he grew up under the tutelage of his mother, an expert Weaver. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Fighting, Joker. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Ralf Rowley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Clerebold Badger, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a green coat over a violet low-cut shirt, and a Stetson hat upon his head. He has black hair. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich northern family. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Clerebold Badger, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)7 (-2) 10 (+0)16 (+3)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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