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NPC Generator

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Advanced [show]


Charles Winchester, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and silver. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss.

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Poor, Has a crush. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Charles Winchester, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, History +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Sutton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Jocelyn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Opinionated. Flaws: Ugly, Secretive. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Sutton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy blue pantaloons and a green scarf. His brown hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gunter was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic, Persistence. Flaws: Impulsive, Racist. Bonds: Has a crush. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Gunter Lindsey, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Browning, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. His red hair and beard is wavy and long. His violet eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Unemployed profession.

History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Addict. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Browning, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)8 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey cloak. He has a very tight haircut. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. His father took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.

Motivation: To pay off his debts; and to prove his worth to the world

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Nature, Immigrant, Debt. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

John Coombs, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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