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NPC Generator

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Advanced [show]


John Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a pastel costume with the symbols of the sun god on his torso. Beneath his clothing is a huge mess of scar tissue. His white hair is unkempt and raggedy. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

John Walcott, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Rolf Oakes, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue leather gloves, a blue jacket, and tight pants. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.

History: Born to a Sellsword, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: PTSD. Bonds: Attractive, Nature, Religious, Poor. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Rolf Oakes, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)17 (+3) 13 (+1)11 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. Black pearl (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Shirley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.

History: When he was but 7 years old his parents immigrated from the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Criminal record, Immigrant. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Shirley, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)8 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 20 pp.


Social Check DCs


Rolf Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Mortician does. His moppish black hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Fighting. Bonds: Job, Attractive, Family, Nature. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Rolf Marley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Star rose quartz (80 gp).


Social Check DCs


Guy Tinley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large green mantle and cape that has been intricately interwoven into his white robe. He wears his black hair down. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. In his 11th year, his parents were killed by a illithids raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Expand his business; and balancing his hectic life and new gardener responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Job, Rich, Enemies. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Guy Tinley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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