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Gerald Hayley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Gerald was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Gerald Hayley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. 1 Disguise kit. 1 Good lock. 1 Climber’s kit.


Social Check DCs


Wymar Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a small bristly mustache and wavy auburn hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Wymar hails from a village terrorized by drow. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Wymar Hadlee, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Aquamarine (800 gp). Malachite (15 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is a bit of a kleptomaniac

Ideals: Opinionated, Justice. Bonds: Criminal record, Poor, Adventurer. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Trey Burton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan coat over a black low-cut shirt, and a feathered hat upon his head. His blonde hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born in the south to a Engraver, Gomory learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Engraver like his father before him.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Gomory Dudley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Stealth +6, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 80 pp. Sard (30 gp).


Social Check DCs


Peter Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His silver hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the south

Ideals: Gifted, Entrepeneur, Impeccable. Flaws: Selfish, Disease. Bonds: Rich. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Peter Kensley, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Rose (80 gp). Black pearl (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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