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NPC Generator

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Advanced [show]


Odo Marley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: To clean up the streets.

Ideals: Gifted. Bonds: Attractive, Guardian, Religious, Mentor. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Odo Marley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Richard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His black hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Richard's homeland. Richard decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: Regain custody of his son; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Joker, Professionalism. Bonds: Attractive, Poor, Immigrant. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Richard Lindsay, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Thunderstones. 1 Tanglefoot bags. 3 Acid flasks. 3 Acid flasks.


Social Check DCs


Miles Addington, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Gifted, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Miles Addington, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Adam Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. He has a slight overbite and is overall scrawny. He has a silver handlebar mustache and slicked back silver hair. His eyes are a pleasant hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.

History: He got into the Carpenter business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and expand his business

Ideals: Optimist. Bonds: Religious, Job, Rich, Family. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adam Harrington, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Kendal, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black small hat and black clothes. His red hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.

History: Guy was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Gifted. Bonds: Attractive, Criminal record, Immigrant, Religious. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Kendal, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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