Chad Melancon, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Bather in town.
History: Chad hails from a village terrorized by giants. Cursed with a spirit at a very young age, Chad has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Everburning torch. 3 Antitoxin.
Everard Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He has a moderate pudge and is not very fit. He has a very tight haircut. His amber eyes are passionate and lively.
Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to make almost anything out of random pieces of junk.
History: Born in the north to a Shoemaker, Everard learned a great deal about his father's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: He wants to get laid; and sabotage a competitor
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Old masterpiece painting (600 gp). A small bag of saffron. (50 gp).
Frederick Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a wizard, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A rival would like him out of the picture; and wishes to resurrect an old love
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Mentor, In love. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. 4 Antitoxin. 4 Antitoxin. 3 Thunderstones.
Reynard Sydney, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears black trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair is long and brown with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His amber unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can't help but pocket interesting objects he comes across
History: He was born several months after his father was called into army service. A freak accident while working with his Servant father left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Criminal record, Military. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Charles Milton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a brown scarf, and carries morningstars. He sports a long red beard, and similarly colored long hair. His eyes are likewise green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and human compassion
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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