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NPC Generator

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Advanced [show]


Theobald Cornish, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting black shirt and pants. He has styled his white hair well, parting it to the left. His blue eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Passionate, Gifted, Athletic. Bonds: Rich. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Cornish, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)8 (-1) 13 (+1)7 (-2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 sp.


Social Check DCs


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Gardener for hire.

Motivation: To be a Glassblower again.

Ideals: Athletic, Logical. Flaws: PTSD. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Clare, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Hematite (9 gp). Deep blue spinel (1100 gp).


Social Check DCs


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy yellow suit. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is skeptical of what others tell him and is slow to trust.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Logical. Flaws: Insomniac, Shy, Insane. Bonds: Attractive, Has a crush. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Blackwood, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Alex Myerscough, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a flapper bob. His eyes are green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting, Optimist. Flaws: Cynical, Mundane. Bonds: In love. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Alex Myerscough, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Robert Blyth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a black suit. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Interpreter mother left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Depressed, Disease, Insomniac. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Robert Blyth, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 18 (+4)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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