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NPC Generator

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Advanced [show]


John Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He keeps his long auburn hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Mentor. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

John Wellington, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 8 (-1)18 (+4)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red garnet (160 gp).


Social Check DCs


Manfred Moreno, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is heavily combed to the left. His hazel eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying sister.

Motivation: He feels kind of lost in life; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Terse, Depressed. Bonds: Family, Nature. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Manfred Moreno, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Peridot (60 gp). Chrysoberyl (80 gp). 1 Minor magic item.


Social Check DCs


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow small hat and yellow clothes. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of northern immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Enemies, Immigrant. Occupation: Server

Voice: Soothing and warm

Attributes [hide]

Gomory Cooper, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 24000 sp.


Social Check DCs


Randal Badger, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. He sports a long brown beard, and similarly colored long hair. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Disease, Hedonist. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Randal Badger, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple tan line shooting up and back down. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He has a small bristly mustache and wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Gerard Kinsley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Thunderstones. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs

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