Richard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is dressed in a clean black cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful wizard made him what he is. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Richard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Slave, Mentor. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 22000 cp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Spyglass. 1 Magnifying glass.
Aldous Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His hair is always cut to a buzz. This blue eyed westerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Beggar who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Aldous was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and seeks redemption
Ideals: Persistence. Flaws: Forgetful. Bonds: Has a crush, Slave, Criminal record. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. Chrysoberyl (50 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Adam Hayden, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adam's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by brigands. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Hugh Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His silver hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Server profession.
History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1600 sp.
William Atherton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, William managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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