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Advanced [show]


Alexandre Davenport, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. He has golden hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying sister.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Davenport, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 13 (+1)5 (-3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Lapis lazuli (15 gp). Deep green spinel (100 gp). Sard (50 gp). Star ruby (600 gp). 1 Minor magic item.


Social Check DCs


Roger Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with grey lining and desert motifs, he is not a threatening figure. His red hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: Roger was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist. Bonds: Criminal record, Job, Family. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Roger Denholm, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)5 (-3) 14 (+2)9 (-1)
Skills Arcana -1, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Roland Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a grey low-cut shirt, and a top hat upon his head. He has a slight overbite and is overall scrawny. His brown hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: Roland wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Roland Birkenhead, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp. Blue quartz (6 gp). Banded agate (6 gp).


Social Check DCs


William Remington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear black pants and tee shirts. He wears a colorful flower in his brown hair. His eyes are green and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Remington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Buckler.


Social Check DCs


Theobald Cromwell, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with feathered hat. His red hair is knotted and matted. His fierce gray eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Passionate, Extrovert. Bonds: Attractive, Religious, Mentor. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Theobald Cromwell, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Performance +2, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Sardonyx (40 gp). Pink pearl (40 gp). Golden pearl (40 gp).


Social Check DCs

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